Designer and Chief Creative Officer, I have worked for over twenty years at the intersection of design, innovation and entrepreneurship, building products, experiences and brands as one system, from first insight to market.

I co-founded SOUFFL, a global design and innovation studio, where I led end-to-end creation across healthcare, sport, luxury and digital culture. This has resulted in ventures like Compose, a coliving model acquired by Groupe Decaux, and Exalt Training, a connected performance system combining physiological research, hardware design and data visualization, deployed on racetracks.

My practice is rooted in systemic thinking. I don't design objects or interfaces in isolation. I design the conditions under which they make sense: the behavior, the brand, the ecosystem, the business model. I bring to every project a strong culture of brand and a deep knowledge of the client.

I have collaborated with organizations including Adidas, Chanel, Nike, Roche, Ubisoft and Mercedes-Benz. I also taught and directed interaction design programs for over a decade in several design schools in France and abroad.

Today I explore artificial intelligence as both a design material and a construction medium, building my own tools and workflows to create new forms of interfaces and visual systems.

Deeply influenced by modern art and mountain culture, I draw inspiration from exploration, endurance and long-distance disciplines such as mountaineering and ultra-trail running.


You can follow me on ITRA, UTMB or Strava.

Designer and Chief Creative Officer, I have worked for over twenty years at the intersection
of design, innovation and entrepreneurship, building products, experiences and brands as one system, from first insight to market.

I co-founded SOUFFL, a global design and innovation studio, where I led end-to-end creation across healthcare, sport, luxury and digital culture.
This has resulted in ventures like Compose, a coliving model acquired by Groupe Decaux,
and Exalt Training, a connected performance system combining physiological research, hardware design and data visualization, deployed on racetracks.

My practice is rooted in systemic thinking. I don't design objects or interfaces in isolation. I design the conditions under which they make sense: the behavior, the brand, the ecosystem, the business model.
I bring to every project a strong culture of brand and a deep knowledge of the client.

I have collaborated with organizations including Adidas, Chanel, Nike, Roche, Ubisoft and Mercedes-Benz. I also taught and directed interaction design programs for over a decade in several design schools in France and abroad.

Today I explore artificial intelligence as both a design material and a construction medium, building my own tools and workflows to create new forms of interfaces and visual systems.

Deeply influenced by modern art and mountain culture, I draw inspiration from exploration, endurance and long-distance disciplines such as mountaineering and ultra-trail running.


You can follow me on ITRA, UTMB or Strava.

Designer and Chief Creative Officer, I have worked for over twenty years at the intersection of design, innovation and entrepreneurship, creating products, systems and experiences that connect the physical world, human behavior and technology.

I co-founded SOUFFL, a global design and innovation studio, where I led end-to-end creation across healthcare, sport, luxury and digital culture. This has resulted in ventures like Compose, a coliving model acquired by Groupe Decaux, and Exalt Training, a connected performance system combining physiological research, hardware design and data visualization, deployed on racetracks.

My practice is rooted in systemic thinking. I don't design objects or interfaces in isolation. I design the conditions under which they make sense: the behavior, the brand, the ecosystem, the business model.

I have collaborated with organizations including Adidas, Chanel, Nike, Roche, Ubisoft and Mercedes-Benz. I also taught and directed interaction design programs for over a decade in several design schools in France and abroad. Today I explore artificial intelligence as both a design material and a construction medium, building my own tools and workflows to create new forms of interfaces and visual systems.

Deeply influenced by modern art and mountain culture, I draw inspiration from exploration, endurance and long-distance disciplines such as mountaineering and ultra-trail running.


You can follow me on ITRA, UTMB or Strava.

Design & Innovation Experience

Co-Founder & Chief Creative Officer

SOUFFL, global design and innovation studio

2014—2026

Senior Art Director

BBDO

2010—2014

Senior Art Director/Creative Director

group94

2009-2010

Senior Art Director (Freelance)

Digitas, digital agency

2008

Senior Art Director (Freelance)

Megalo(s)

2008

Senior Art Director

Duke, a Razorfish company

2005—2008

UI/UX Art Director

Ubisoft

2005

Freelance Art Director

2001—2005

Teaching

Program Director, Interaction Design

e-artsup, design school

2011—2017

Professor of Interaction Design

e-artsup, design school

2011—2017

Professor of Interaction Design

Bern University of the Arts | Hochschule der Künste Bern

2004—2006

Areas of expertise

Strategic vision and creative direction

Defining brand vision, positioning and creative systems across complex ecosystems. Leading the design of brands, narratives and experiences that connect strategy, culture and technology.

Product, service and experience design

Designing digital and hybrid products, services and platforms. Creating interaction models and interfaces that connect people, data and environments across physical and digital contexts.

Innovation and future driven design

Leading innovation through design research, systems thinking and foresight. Exploring emerging technologies and translating weak signals into new concepts, ventures and market opportunities.

Entertainment and immersive storytelling

Creating concepts, worlds and experiences for entertainment and interactive media. Bridging narrative, technology and design to shape new forms of engagement.

User and behavioral insight

Using research, ethnography and user insight to inform strategy, product design and service innovation.

Entrepreneurship and venture creation

Building new ventures, products and business models through design led innovation, from early concept to market validation.

RECOGNITION

RECOGNITION

2x FWA awards

1x Etoile observateur du design

1x W3 Award - Gold

Tom Clancy’s Splinter Cell: Double Agent — award winning project (GameSpy, TeamXbox, IGN).

PUBLICATIONS

Typography for Screen. Type in Motion.

Sandu Publishing Co., Ltd · 29 déc. 2019

Logo Design

TASCHEN · 2007