Chief Creative Officer and brand builder.
I identify where value is emerging, build a vision around it, then turn it into products, services and experiences by giving diverse disciplines a shared direction.

For the past 25 years, I have worked where business opportunity, human behavior and emerging technology meet. My work spans strategy, brand, product, experience and venture creation, helping organizations imagine and build what comes next.

I co-founded SOUFFL and led its creative and strategic direction for 12 years, working with organizations to turn emerging opportunities into new ventures, products, services and customer experiences across industries including luxury, sport, healthcare, mobility, finance and technology.

I believe businesses are living systems. Brand, product and strategy create value only when they evolve together. Rather than treating them as separate disciplines, I see them as parts of the same system, shaped around real human needs, cultural change and technological opportunities.

Over the years, I have collaborated with organizations including Nike, Adidas, Chanel, Hermès, Van Cleef & Arpels, Roche, Air France, Paris Turf, SNCF, Ubisoft, Club Med, QC Terme and Allianz.

Artificial intelligence has become an integral part of my creative process, from research and exploration to design and production. Beyond using AI as a tool, I am interested in how it is reshaping the way organizations create products, build brands and innovate.

I graduated from the École Nationale Supérieure des Arts Décoratifs (ENSAD) in Paris in 2001 and taught interaction design for more than a decade in design schools across France and Switzerland.

Deeply influenced by modern art and mountain culture, I draw inspiration from exploration, endurance and long-distance disciplines such as mountaineering and ultra trail running.


You can follow me on ITRA, UTMB or Strava.

Chief Creative Officer and brand builder.
I identify where value is emerging, build a vision around it, then turn it into products, services and experiences by giving diverse disciplines a shared direction.

For the past 25 years, I have worked where business opportunity, human behavior and emerging technology meet. My work spans strategy, brand, product, experience and venture creation, helping organizations imagine and build what comes next.

I co-founded SOUFFL and led its creative and strategic direction for 12 years, working with organizations to turn emerging opportunities into new ventures, products, services and customer experiences across industries including luxury, sport, healthcare, mobility, finance and technology.

I believe businesses are living systems. Brand, product and strategy create value only when they evolve together. Rather than treating them as separate disciplines, I see them as parts of the same system, shaped around real human needs, cultural change and technological opportunities.

Over the years, I have collaborated with organizations including Nike, Adidas, Chanel, Hermès, Van Cleef & Arpels, Roche, Air France, Paris Turf, SNCF, Ubisoft, Club Med, QC Terme and Allianz.

Artificial intelligence has become an integral part of my creative process, from research and exploration to design and production. Beyond using AI as a tool, I am interested in how it is reshaping the way organizations create products, build brands and innovate.

I graduated from the École Nationale Supérieure des Arts Décoratifs (ENSAD) in Paris in 2001 and taught interaction design for more than a decade in design schools across France and Switzerland.

Deeply influenced by modern art and mountain culture, I draw inspiration from exploration, endurance and long-distance disciplines such as mountaineering and ultra trail running.


You can follow me on ITRA, UTMB or Strava.

Design & Innovation Experience

Co-Founder & Chief Creative Officer

SOUFFL, global design and innovation studio

2014—2026

Senior Art Director

BBDO

2010—2014

Senior Art Director/Creative Director

group94

2009-2010

Senior Art Director (Freelance)

Digitas, digital agency

2008

Senior Art Director (Freelance)

Megalo(s)

2008

Senior Art Director

Duke, a Razorfish company

2005—2008

UI/UX Art Director

Ubisoft

2005

Freelance Art Director

2001—2005

Teaching

Program Director, Interaction Design

e-artsup, design school

2011—2017

Professor of Interaction Design

e-artsup, design school

2011—2017

Professor of Interaction Design

Bern University of the Arts | Hochschule der Künste Bern

2004—2006

Areas of expertise

Brand stewardship at executive level

Long-term brand vision and architecture, global brand systems and governance, brand evolution across product cycles and cultural shifts.

Executive creative leadership

Creative direction at company scale, brand-product-experience alignment, creative partnership with CEO and executive teams. Design organization and culture Building and structuring design organizations, hiring senior creative leaders, embedding design at strategic decision-making.

Customer experience at scale

Field-immersion segmentation models, journey-moment mapping, experience design across multi-touchpoint ecosystems.

Innovation and venture creation

Creating new companies and business units for established groups, brand-led innovation and business model design.

AI-augmented creative leadership

Strategic foresight on AI's impact on brand and design organizations, hands-on practice across the full creative pipeline.

Entertainment and immersive storytelling

Creating concepts, worlds and experiences for entertainment and interactive media. Bridging narrative, technology and design to shape new forms of engagement.

RECOGNITION

RECOGNITION

2x FWA awards

1x Etoile observateur du design

1x W3 Award - Gold

Tom Clancy’s Splinter Cell: Double Agent — award winning project (GameSpy, TeamXbox, IGN).

PUBLICATIONS

Typography for Screen. Type in Motion.

Sandu Publishing Co., Ltd · 29 déc. 2019

Logo Design

TASCHEN · 2007